![]() You can obviously use minecraft as a name. As you can see below, i used my own name.ĬLICK ME: Why you should use your own name for this directory? If your datapack would aim to replace certain existing vanilla files, or just exist among them, then you can use minecraft. Next up, go into data and create a folder with your own name. "description": "1.18.2 Structure with jigsaws - example 1 " In version 1.18.2, the pack format number is 9 If you can't figure out how to make ta, then just download it from here. Inside of it create a file pack.mcmeta and a folder data. ![]() ( 1.18.2_structure_example_1 in my case). Let's start constructing our datapack in our world. ![]() The first part until jigsaws is rather basic, so i won't go in depth. Just change the minecraft: prefix to something else, like my_datapack_files: or whatever. It's also possible to save them in different directory (not minecraft:). I like to use that when i work on separate projects at the same time. Then that structure would be saved, in automatically created folder YourWorld/generated/minecraft/structures/project1/. YourWorld/generated/minecraft/structures/.ĬLICK ME: Saving structure in specific foldersĪlternatively you can even use path in the Structure name in the structure block, like minecraft:project1/house_top. I choose some self explanatory names.Īll saved structures can be found inside your world: First we need to choose the names of those structures and save them. We still haven't configured the jigsaws in the structures, but that will come soon. Since we separated the house and the basement, we need to put two additional jigsaw block facing into each other. Our starting structure can be the house, so there has to be a connection in front of the house, on the ends of the roads, and in front of the shrine. Use structure blocks in their SAVE mode, and set the bounding boxes of the structures. Let's make a simple house with a basement and a road that will lead away from the house to some shrine. There is also a data pack download of this first example.Īlways leave the world and rejoin to apply the new changes! Because traditional /reload or /datapack disable & enable do not refresh changes in worldgen files! EXAMPLE 1 - Creating a structure that uses jigsaws So treat this as a basic jigsaw guide in world generation. I will show how to create a data pack that adds custom structures to the world that also utilize jigsaw blocks. I myself want to tackle the jigsaw aspect a bit, hence i'm making my own guice based on his. This is technically a shameless rip/edit of misode's guide that shows the traditional use of newly implemented custom structure system. Custom data pack structures with jigsaws in 1.18.2
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